[changelog]
Quote:
v 0.3
some fix
v 0.4
add skill in pickpocket but not optimize
v.0.41
-add quest item
-add test pick item
-optimize skill
v 0.42
-only fix
in next reliase
-new pick.db databese
create a directory data/vol in your main directory
patch your spel.dbc
921:60=77
find in spellefects.tcl
proc SPELL_EFFECT_SCRIPT_EFFECT { to from spellid args} {
switch $spellid {
and add
921 {vor::vol $from $to}
create new tcl
Quote:
df
v 0.2 small fixes and changes
join
big senks to Kortal for his script
ps sory for my bad english
Stealth v.0.1
this script is not best but i use it
stealht
Quote:
1.patch your spel.dbc
;stealth
1784:20=128,24=2,74=0,90=56,105=23042,22=16384,59=77
1785:20=128,24=2,74=0,90=56,105=23042,22=16384,59=77 1786:20=128,24=2,74=0,90=56,105=23042,22=16384,59=77 1787:20=128,24=2,74=0,90=56,105=23042,22=16384,59=77
2.open file SpellEffects and find proc SPELL_EFFECT_SCRIPT_EFFECT { to from spellid args} { switch $spellid {
add lines
1784 { SetQFlag $from stealth }
1785 { SetQFlag $from stealth }
1786 { SetQFlag $from stealth }
1787 { SetQFlag $from stealth }
open file ai.tcl
and find
proc CanAgro { npc victim } {
set victimlvl [GetLevel $victim]
set moblvl [GetLevel $npc]
set vklvl [expr {$victimlvl-6}]
add line
if { [GetQFlag $victim stealth] } {return 0}
open file starup.tcl
find
DamageReduction { player mob armor } {
and add
ClearQFlag $player stealth
and add in your creatures.scp
[creature 23042]
name=Stealth
flags1=010
attack=2000 2200
bounding_radius=0.1
combat_reach=3.10
damage=1 2
faction=38
family=1
level=1
maxhealth=100
maxmana=0
model=11686
money=-1
speed=0.70
type=1